Hehe, I don't take it as a negative comment, I understand your concerns. For me, this project was purely because I'm interested in these cars, and I was impressed with the handling of my FF01/DF01 FWD Buggy, it was different, challenging and fun!
But through the process of the project I have become more ambitious. I'd like this car to keep up with the RWDs (in the right circumstances of course). If you look at performance, this type of design has proven to be successful in the late 80s/early 90s (
This link shows some old images and a similar FF project a few years back). Supposedly they were successful because they were more stable than RWDs, but in the hands of a pro this doesn't matter much if you ask me... So I think there's more going on.
The following lines are based on what a contact of mine about the physics of the FWD car(s). He said: 'Look at full scale (touring) cars. The RWDs might be quicker off the line, but FWDs carry more speed through and out of corners because they go on the throttle earlier. It also shows that once the car has some momentum the wheelspin is not a (big) problem anymore. So, key is to make sure you keep your momentum. As the FWDs carry more corner speed it makes even more sense to keep the momentum. This may well apply to the RC cars as well.'
I know on low grip surfaces (clay for example) the wheelspin might also occur at higher speeds, and here is where it gets interesting: How does it affect the car? Does the higher cornering speed weigh up to the wheelspin? And how about higher bite surfaces, such as astroturf? I haven't found any source of information of these cars being tested on astroturf, and it should be very interesting to see how it performs on that

Take a look at
this video. It shows the FF buggy (the Fluor Yellow car) from the link earlier in this reply/post (the FF buggy from BloodClod) in action. If you look well you'll see that the back breaks out every now and then, only to be corrected...By applying throttle. It is a nice giveaway that shows how early these cars go on the throttle, and it's not hard to spot that the car seems to carry more speed through the tight bends.
So if it goes well... I think it will. If it goes well enough to keep up with other 2WDs... I hope so, but I am not putting my expectations that high! If it does, then it's a dream come true, if it doesn't but performs well on it's own (balanced, fun, and if it leaves no big gaps in the potential of an FWD buggy) then I'm very happy nonetheless!
PS: As for your concerns of unsprung weight... The arms seem big, and they are, but they are 3D printed with a percentage of filling. That means they are actually partially hollow inside (and pretty light for that matter). Also, the best performing FWD buggies had these long arms on them. So as we need a car to recover data from, instead of looking at pictures of vintage FWD racers and speculating about what would/could/might work, I think it's ok to start with

I agree with you though, it's worth looking at if such long arms are really the way to go, and/or how they can be made lighter (sure 2WD rear wheels and tires would help, perhaps I can convince the BRCA to change the regulations for FWD cars specifically to allow 2WD wheels on the rear).