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Posted

That's awesome! I get the steering and the head turning, but what's triggering the handbrake correctly?

Brake?

Really cool. I've gotta try that sometime.

Posted

Very cool! Looks like everytime he touches the brake the guy inside pulls on the handbrake lever. Connected through the lighting controller somehow maybe?

Posted
WOW! I can't stand drifting, but that is some outstanding modeling. :)

Have you tried CS drifting? That is a whole different game to the slippery tyres on a std drift car drifting. Its excellent.

Posted
Have you tried CS drifting? That is a whole different game to the slippery tyres on a std drift car drifting. Its excellent.

Not familiar with the term, what is CS drifting?

Posted

not really familiar with RC drifting, but wouldn't drifting without counter-steering essentially just be a nice name for spinning out?

Posted
<removed because I'm an idiot>

<I am an idiot as well> :)

That is some good work though,and here's me half drunk looking at a blitzer shell on an m chassis thinking "that looks better on the mchassis than it does on the blitzer chassis",but there's no way my drunken imagination could stretch to the detail shown in this video.

Posted

From an implementation standpoint, countersteer refers to overdriving the rear axle relative to the front axle. I'm not sure if there are any shaft drive examples of this, but with belt drive it would be easy (easier) to change the rear drive ratio relative to the front ratio by picking different gears and tensioning the belt. The end effect is the car has even less grip and is less stable, so it requires a lot of countersteer to follow a trajectory around the track. The idea behind the countersteer modification is to make drifting appear more realistic compared to an unmodified 4WD touring car, or a touring car with just the rear diff locked.

A core concept of drift is scale appearance and realism, which is also a trait of Tamiya. It's interesting to see how this group of RC fanatics makes changes to their chassis to get the most realistic drift possible. Countersteer is just one example. They also make an investment in lighting, wheels, tires, body shells, etc. to get a certain appearance. The video first posted in this thread is a great example of the extra effort some drifters put into achieving scale appearance and realistic movement.

Culturally drift may not resonate with everyone, and drifting may not make sense to "grip" racers, but you have to respect the effort this group puts into their vehicles and the scale realism they attempt to achieve.

-Paul

Posted
Culturally drift may not resonate with everyone, and drifting may not make sense to "grip" racers...

This is me. I can't even get into drifting for 1:1.

My friends and I attended the JGTC/SuperGT & D1 exhibition when they came to Fontana California back in 2004. D1 was almost a joke (though hugely popular with the kiddies) even compared to the amateur time-trials let alone the SuperGT. The funny thing is the cars themselves look like absolute junk in person. I really don't see the point.

But as I mentioned, the model shown in the video is truly amazing. The camera work is exceptional as well. They should sell some of their ideas to Tamiya. There may just be a market when people are paying $40+ just for alloy disc brake wheel hexes.

Posted

Wow, that is awesome. Again I am not a drift fan but who would want a driver like that in one of their models. Very cool.

James.

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